you ARE...the # 1 GUY-SMAS!!
forgettable? i think not
I'm rating this failry high, because this flash has a bit of a unique story behind it, in that, you designed it half out of passion, and half for an animation course, and then after that course requirement was met you continued, and continued quite well. furthermore, this flash and it's predecessor stuck in my head for quite a while actually, and i find myself returning to it from time to time, because i enjoy the humor and the blatant parallel with dbz and fooly cooly and the like. the voice acting IS slightly flawed, mostly due to the inconsistent sound and tone of dialogue at times, which is a simple matter of mike testing and experimentation i guess. only a few times do i feel the actual tone of a character is limited and could have had more feeling in it. but actually i really ENJOY bob havar, and the heavy british stylings of waffle x. continue please, your talents are obvious.
i liked....please include more low-grade retro sound effects in your next success
how are you people pressing these keys? SHIFT is right under the WASD. using the mouse necessitates using WASD. my fingers are smeared and mutilated. the general consensus is this game's easy, so i won't hold up in court. my hatred was too great, i had to rate it according to that extreme bitterness and rage at inescapable scenarios where further skills can't be purchased, plants can't be grown, and the insanity never relents. it's unfortunate when you have no skill. most people won't take your review with any weight. i can only throw my rating out there. rage.
great, perfect accept for the last character
BUT aside from that and his minor advantage, i have one important suggestion. i want you to insert a gallery of every character's death animation as they are OBLITERATED by explosives and stomping and so on...time and time again these animations or renders cracked me up!! i love how fucking gratuitous it all is! ha...i beg of you to include it...how it's unlocked or if gonzossm just puts it in his profile, i dont care it HAS to be done...thank you in advance and thank you for this game.
i'm so pissed
but i'll try and write a calm review...great game, everything works pretty good...simple structure, i'm a little interested in more weapons and possibilities but not much more really in the vein of game structure, so that area is fine..
areas that suffer include the dash command, recoil, the freak, and the quality setting. the dash command adds to that boss battle's problem...the double tap, is too sensitive; it can be mistriggered in sticky situations, or fail to trigger which in the Freak's battle, that's gonna be game over. the recoil, while for the most part, is fine, in areas laden with hazards it can get out of control, and u should never punish ur players with an agonizing loss of a whole health bar or one misstep, which can vexing to judge in the up and down dimensions of this kind of game. the biggest offender was a giant gnome that sent me back two screens; once ur clear of an acid pool two screens back, u shudnt have to deal with it again, nothing sent me flying that far again tho, but that was absurd, no game in history has ever had recoil that bad. the quality setting shud be able to be changed IN GAME in the pause screen or by right clicking, thinking about it, maybe it actually is, i'll have to check again, if not i'll just say getting stuck with an overloading quality for the whole game is a major slip. in the boar battle the true lack of receding space is revealed and that space is precious in games like this, because while they may not be needed to defeat the boss, they offer the player that valuable THINKING time while they struggle to dodge to watch and study the boss without dying in a minute or two. this boss has small health available to compensate for the large damage given by a hit...while this is the first serious battle, the Freak deserves a mild health booster to withstand the two hits that end the fight. lastly, nothing is more frustrating then knowing a death is inevitable-if u fail to hold back the Freak immediately after the rage has ended, u will have insufficient time to build up rage before the impervious barrier of the boss pushes you into the corner, thus death without reprieve
take the review however u want, seeing as how i havent beaten the Freak yet, but like i said the game is challenging and addicting
mm hard geometry and luscious curves. add a little red, white and blue and some delicate line work with some kickass shadows and you have yourself a serious piece here. good work.
i don't know what's better: the picture or the funny commentary that went with it. aaah, the power of text. what cute lil monstrosity. no, but seriously, friend, excellent things going on here. color, texture, line work. you must be proud of your demonspawn...
why is this great? like, what's your deal? are you awesome or something? i dunno.
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